GPU Internships - Architecture Validation & Platform Architecture

Apple
£47,158 - £59,713 a year
Cambridge, England
Internship
1 day ago
Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Multifaceted, amazing people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it. Join us to help deliver the next groundbreaking Apple product! Do you love working on challenges that no one has solved yet? As a member of our dynamic group, you will have the unique and rewarding opportunity to craft upcoming products that will delight and inspire millions of Apple’s customers every single day. The UK GPU team works on IPs that are part of Apple’s world-class GPU designs for Apple Silicon SoCs. We are seeking highly motivated, innovative and confident individuals to join us, across the following areas: GPU Architecture Validation and GPU Platform Architecture. You will be at the centre of a chip design effort working with all disciplines, with a critical impact on getting high performant products to millions of Apple customers efficiently. Locations: These internships can be based in London Bishopsgate, St Albans or Cambridge. You may express your location preferences if selected for interview. Start dates: Winter 2025 or Spring / Summer 2026. Key Dates: - Applications will close by mid-October. - Initial interviews will take place in October, with final round interviews in November.

Description

We will be hiring for the below internships in 2025/2026 and across the available start dates: Winter 2025 or Spring / Summer 2026. Architecture Validation: Building experience interpreting hardware specifications together with architects, micro-architects, modellers and designers, you will develop GPU workloads, automated flows and tools to support the verification of our GPU designs. You will partner with our verification and software teams to ensure the functionality, performance and power of our GPU designs can be efficiently and effectively verified in pre-silicon environments. You will learn how real-world workloads, drivers and compilers can stress the design and take advantage of new and existing GPU features. Platform Architecture: Are you ready to be at the forefront of architecting the next generation of Apple GPUs? This role will require you to analyze the performance of existing and future looking workloads and propose, alongside with world-class GPU and SoC Architects, new features and research on novel ideas to boost to new heights the performance of our GPUs. To do so, you’ll use performance and energy models to evaluate, iterate and tune the different ideas until the proposal is mature enough to be presented to senior GPU Architects to decide on its feasibility. You’ll also cross-collaborate as a larger architecture and performance team to maintain and improve the simulation environment and look for ways to boost the productivity of the entire team.

Minimum Qualifications
  • Currently pursuing a BS, MS, or PhD in Computer Science, Electrical Engineering, Computer Engineering, Electrical and Computer Engineering, or a related field.
  • At the end of the internship, you must return to school to continue your education or the internship must be the last requirement for you to graduate.
  • Strong coding skills with C or C++
  • Strong understanding of common data structures, algorithms, and design patterns
  • A curiosity about GPU / CPU / SOC architecture and micro-architecture
  • Knowledge of scripting languages such as Perl, Python or Ruby

Preferred Qualifications
  • Strong interpersonal and analytical skills
  • Ability to work well within a team and be productive under tight schedules
  • Familiarity with SystemVerilog / Verilog / VHDL
  • Experience optimising rendering/parallel compute algorithms, drivers and/or compilers for one or more GPU architectures
  • Prior experience on hardware architectural modelling and hardware description languages
  • Experience with one or more GPU APIs (Metal, DX12, Vulcan, CUDA, OpenGL, OpenCL)
  • Knowledge of performance simulation environments
  • Knowledge of software design patterns


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